Gameplay systems and jobs
Legal and illegal jobs, progression-based careers, missions, reputation systems, group activities and mechanics unique to your server.
FiveM scripts written in Lua on top of your framework: gameplay systems, jobs, economy, NUI interfaces and database integrations. Clean, optimised, documented code — not a package resold to a thousand servers.
Source code and docs delivered · Performance work included · Reply within 24/48h
Leggi questa pagina in italianoMost FiveM servers grow by stacking resources bought here and there: it works until those resources have to talk to each other. Then come the event conflicts, the duplicated database rows, the server calls nobody ever profiled and the thread quietly burning 8 ms every tick.
I start from the opposite end: understanding how your server already works — framework, inventory, economy, permissions — and writing a resource that plugs into it without breaking what is there. Written in Lua, with critical logic server-side, validated input and no blind trust in the client.
The same applies to rescuing an existing script: refactoring, closing exploits, cutting execution time and documenting what each file does, so the next developer does not start from zero.
I develop on ESX, QBCore, qbox and on proprietary frameworks. If your server runs a custom base, I study it before writing a single line.
Legal and illegal jobs, progression-based careers, missions, reputation systems, group activities and mechanics unique to your server.
Banking, shops, player-owned businesses, salaries, taxes, warehouses and crafting, with balancing and logs for your admin team.
In-game HTML/CSS/JS interfaces: menus, tablets, business dashboards and HUDs, built to stay readable and light on frame time.
Properly written and indexed MySQL/MariaDB queries with oxmysql or mysql-async, safe migration of existing data and no blocking calls inside the tick.
Resource profiling, removal of pointless loops, lower execution time, client-side exploit fixes and cleanup of inherited code.
Discord bots and webhooks, admin panels, whitelist and ticket systems, APIs to your server website and reporting tools.
Concrete situations where one purpose-built resource costs less than ten packages glued together.
You have a stable community and need mechanics other servers do not have: that is what makes you stand out in public listings and keeps players around.
High frame time, hitching, resources eating milliseconds for no reason. I measure first, then fix — no rewriting at random.
You want the foundation right from day one: resource structure, code conventions, database design and core systems that agree with each other.
Resources built for distribution, with external configuration, documentation and compliance with Cfx.re terms for paid assets.
No surprises on price and no "it ships when it ships".
You tell me what the script must do and what it runs on. I review framework, existing resources and database, then we agree what goes into version one.
You get a written spec with features, limits, timeline and price. What is not in the spec is not in the price — clear for both of us from the start.
Milestone-based development on a test server, checking performance, permissions and edge cases. You can try intermediate builds as I go.
You receive source code, configuration files and installation documentation. After release I stay available for agreed fixes and small adjustments.
The same full stack skills I use for web and software work, applied to the game server.
You do not just get a .lua file to drop into your resources folder.
Let’s talk about your scriptIt depends on complexity. A single script with a few features stays affordable; a complete system with an NUI interface, database and integrations needs more analysis and development. After a short technical chat you get a written quote with features, timeline and price.
ESX, QBCore and qbox, plus proprietary or hybrid frameworks. If your server runs a custom base I analyse it first, so the script plugs in without breaking existing resources.
Yes. You receive the full source and documentation. If the script is meant for public resale we can discuss protection and escrow under Cfx.re terms, but for use on your own server the code stays readable and editable.
Yes. I also refactor and repair existing resources: exploits, event conflicts, heavy queries, useless loops and undocumented inherited code. I measure where execution time is lost before touching anything.
A simple script usually takes a few days; a complex system with interface and database 2-4 weeks. The timeline is set in the initial specification and updated per milestone.
Yes. I build websites for FiveM servers with presentation, rules, whitelist and Discord integration — the dedicated page is linked below.
Rispondo entro 24/48 ore. Nessun impegno, nessun preventivo automatico.
Send me the framework you run and the mechanic you have in mind: I reply within 24/48 hours with a first technical assessment and an indication of timeline and cost.