FiveM · Lua · ESX / QBCore / qbox

Custom FiveM scripts built for your server.

FiveM scripts written in Lua on top of your framework: gameplay systems, jobs, economy, NUI interfaces and database integrations. Clean, optimised, documented code — not a package resold to a thousand servers.

Source code and docs delivered · Performance work included · Reply within 24/48h

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A script written for your server, not adapted from someone else’s

Most FiveM servers grow by stacking resources bought here and there: it works until those resources have to talk to each other. Then come the event conflicts, the duplicated database rows, the server calls nobody ever profiled and the thread quietly burning 8 ms every tick.

I start from the opposite end: understanding how your server already works — framework, inventory, economy, permissions — and writing a resource that plugs into it without breaking what is there. Written in Lua, with critical logic server-side, validated input and no blind trust in the client.

The same applies to rescuing an existing script: refactoring, closing exploits, cutting execution time and documenting what each file does, so the next developer does not start from zero.

What I build

FiveM scripts I can develop

I develop on ESX, QBCore, qbox and on proprietary frameworks. If your server runs a custom base, I study it before writing a single line.

Gameplay systems and jobs

Legal and illegal jobs, progression-based careers, missions, reputation systems, group activities and mechanics unique to your server.

Economy and resource management

Banking, shops, player-owned businesses, salaries, taxes, warehouses and crafting, with balancing and logs for your admin team.

NUI interfaces

In-game HTML/CSS/JS interfaces: menus, tablets, business dashboards and HUDs, built to stay readable and light on frame time.

Database integration

Properly written and indexed MySQL/MariaDB queries with oxmysql or mysql-async, safe migration of existing data and no blocking calls inside the tick.

Optimisation and refactoring

Resource profiling, removal of pointless loops, lower execution time, client-side exploit fixes and cleanup of inherited code.

External integrations

Discord bots and webhooks, admin panels, whitelist and ticket systems, APIs to your server website and reporting tools.

Who I work with

When a custom script is the right call

Concrete situations where one purpose-built resource costs less than ten packages glued together.

Growing roleplay servers

You have a stable community and need mechanics other servers do not have: that is what makes you stand out in public listings and keeps players around.

Servers with performance issues

High frame time, hitching, resources eating milliseconds for no reason. I measure first, then fix — no rewriting at random.

Projects starting from scratch

You want the foundation right from day one: resource structure, code conventions, database design and core systems that agree with each other.

Creators selling resources

Resources built for distribution, with external configuration, documentation and compliance with Cfx.re terms for paid assets.

How I work

From request to script in production

No surprises on price and no "it ships when it ships".

  1. 01

    Technical analysis

    You tell me what the script must do and what it runs on. I review framework, existing resources and database, then we agree what goes into version one.

  2. 02

    Quote and specification

    You get a written spec with features, limits, timeline and price. What is not in the spec is not in the price — clear for both of us from the start.

  3. 03

    Development and testing

    Milestone-based development on a test server, checking performance, permissions and edge cases. You can try intermediate builds as I go.

  4. 04

    Delivery and support

    You receive source code, configuration files and installation documentation. After release I stay available for agreed fixes and small adjustments.

Stack

Technologies and environments

The same full stack skills I use for web and software work, applied to the game server.

  • Lua
  • FiveM natives
  • ESX
  • QBCore
  • qbox
  • ox_lib / ox_inventory
  • oxmysql
  • NUI (HTML/CSS/JS)
  • React for NUI
  • MySQL / MariaDB
  • Node.js
  • Discord API
  • Git
  • Docker
What you get

What every script includes

You do not just get a .lua file to drop into your resources folder.

Let’s talk about your script
  • Complete, readable source code with no forced obfuscation
  • Configuration files so values change without touching the logic
  • Critical logic server-side with validation of client input
  • Indexed database queries and no blocking calls inside the tick
  • Testing on a staging server before delivery
  • Installation, dependency and configuration documentation
  • Logs and basic tooling for whoever runs the server
  • A post-delivery support window agreed in the quote
FAQ

FiveM scripts: the questions I get most

It depends on complexity. A single script with a few features stays affordable; a complete system with an NUI interface, database and integrations needs more analysis and development. After a short technical chat you get a written quote with features, timeline and price.

Raccontami il progetto

Rispondo entro 24/48 ore. Nessun impegno, nessun preventivo automatico.

Tell me what your script has to do

Send me the framework you run and the mechanic you have in mind: I reply within 24/48 hours with a first technical assessment and an indication of timeline and cost.